Character Name : Strider (Strider)         Date : Thu Jan 08
     Player Name : Roger Tieche
           Class : Scout
        Genotype : Mutated Human
Cryptic Alliance : Radioactivist (New Age)

     Level : 5    Height : 179    Weight : 63      HP's : 94

    STR : 15 (+2)   Thac Melee : +3     Dam Bonus : +2      Max Lift : 150
    DEX : 11 (0)   Thac Ranged : +2
    CON : 13 (+1)       Health : 11
     MS : 10 (0)    Mental Def : 10
    INT : 12 (0)      Use Arti : 0  
    CHA : 15 (+2)      Rob Rec : 18
    SEN :  9 (0)    Perception : 14
    LCK : 14               Pts : 4          Prcnt : 16

Base AC : 13     
  Armor : 6      
 Shield : 0      
     AC : 19     

  GH/BM : 0      

    EXP : 19927    Next level @ 32000.  Required 12073.

            Lgt     Med     Hvy    Max Rnds
    Max      25      50      75

 Walk 2      12       8       4
 Trot 2      24      16             390 (97)
  Run 2      36                      26 (6)

   Swim       3       2       1

  Skills
    Esper Skills
      Bargain - 2
      Meditation - 4

    Scout Skills
      Animal Lore - 0
      Conceal - 0
      Detect Ambush/Trap - 3
      Fire Building - 0
      Foraging - 0
      Herbalism - 2
      Hunting - 0
      Navigate - 0
      Tracking - 7
      Wilderness Lore - 2

    Specialized Skills
      Appraise - 0
      Healing - 0
      Hide - 7
      Lockpicking - 2
      Move Silently - 7
      Pickpocket - 0
      Plant Lore - 0
      Read & Write - 0
      Sign Language - 0

    Common Skills
      Climb - 4
      Dodge - 0
      First Aid - 1
      Jump - 0
      Listen - 7
      Ride - 0
      Rope Use - 0
      Search - 7
      swim - 0

  Mutations
    Physical Mutations
      Chameleon Power
          Body coloration automatically blends into background. When activated, get 5 bonus
          to hide.
      Skeletal Enhancement
          Crushing blows, bashing attacks and falls do 1/2 normal damage. Does 50% more
          damage in unarmed combat.
      Sonic Roar - 16 (+2)
          Cone, 30M long, 15M wide at end.  9d6+MPM damage. Can be used once every 6 rounds.

    Mental Mutations
      Quantum Morph
          RQ 1 hour concentration.  Can recontruct simple, non-powered objects.  Can use
          it once per week.
      Spatial Awareness
          Always knows where is, +1 to hit with all weapons.
      Stunning Force - 14 (+1)
          Successful mental attack stuns everyone within 25+5xMPM m for d 6 rounds.  All
          attacks and durations rolled separately.
      Telekenetic Walking - 12 (0)
          Can walk on air up to 50+MPMx10 m above ground.  Can also solidify circle of
          diameter 5+MPM m if desired.  Makes "stairs" to go up and down.

Weapons
      #1   Maser Rifle         WT:3   RNG:100 THAC:+5 DM:4d10 SHT:8 C#:6 Chg:6